Game Changers

The phrase game changer is one of those phrases that can potentially be good or bad depending on the connotation given to it. To this effect I want to talk about both. The good I want to talk about are things that we take for granted like large steps up in the industry, or potentially amazing feats of technology like Project Christine by PC Peripherals and Gaming equipment creator Razer which I will talk about a little more later. The bad we look more at things that just stop us from doing what we initially wanted to, but in the end we work our way around.

Lets get the bad over and done with so we can get to the fun and exciting things we all love to play with on release days. Usually when we think of bad game changers we think of people throwing a spanner in the works so that everything falls apart and stops working. Recently this has happened to me a couple of times and I feel it’s something that shouldn’t happen. Without witch hunting names of products or companies everything comes down to changing the goal posts. When you are running something in one way and something gets changed so that everything you were doing now breaks it becomes an unstable point of development. Being sure of how something is going to work is the only foot we as developers have to stand on when working through a problem to come up with a solution. Changing the goal posts whether it be a client or software you use being restricted to work differently knocks the legs out from under us and is one of the hardest things we have to work with on a daily basis.

Now for the good. Recently I talked about the Razer Nabu, a wrist band that is packed with sensors, micro chips and data handling technology that could potentially revolutionise the way that we interact with people. For those that didn’t read it and would like to please click here. If you don’t have time or you just want to get to the meaty bit, here’s the basics: The Nabu is a wrist band to be worn at any time of day that will interact with your phone, body and other Nabu devices. At night it will track your sleeping pattern and how well you sleep, at day it’s an all round business tool whether it’s to interact with someone else’s nabu getting their information from something as simple as a handshake, to just telling you who’s calling you on your phone so you don’t have to pull it out if you’re in a meeting or waiting for a call. For a company like us here at Linear Blue, the possibilities that come with something like this are massive. Behind anything that handles data is some sort of database which for us could mean changes in the way we gather data. As of right now this product isn’t available for full purchase, but part of the reason I bring it up is because as of this month it will be going into beta testing with 500 units being tested. Along side that developer units are being sold for people to try and innovate with and learn how it can be used for full release.

Another of Razer’s recent announcements came along side the announcement of the Nabu, and this is Project Christine. Razer are renowned for their top quality products and experimental work with technology of all shapes and sizes. In this they are trying to break the mould with what could be one of the first fully functioning Modular PC’s. For those that don’t understand quite what this means imagine a computer with toddler sized lego blocks. Instead of everything having to be plugged together in a laborious process that every geek is slightly loathed to do, it’s a fast plug and play of components. New graphics card needed? Slide out the old and push in the new. New processor? Unplug the old one and slot in the new one. In a matter of a couple of minutes you could have a whole new machine with minimal work needed. Project Christine is potentially one of the biggest steps away from conventional building of computers since the introduction of Home PCs. As of right now Project Christine is still a concept, but from the recent interview at E3, the worlds largest games and technology show, Project Christine was still in production but being held up by companies wanting to make as much money off of it as possible rather than helping the industry progress.

In the coming year we look forward to what could be some of the biggest game changers in technology, whether that be in data storage with new faster SSD’s, smaller faster more spacious external hard drives, virtual reality, augmented reality, medical technology, cloud technology etc. I’m sure we’re all excited about or want to see in the near future. For us though as a company what’s important is how we make the most out of these developments and what we can do with them once we have them. You wouldn’t want to develop holographic technology just to display a restaurant menu, so once we have these things what are we going to do with them and how can we make the most of them. Only time will tell.

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